Other Route Commands
render only accepts single routes.
The test command accepts optional boolean flags after the name:
- loop — Repeat the route forever.
- oneWaypoint — Stop after completing one waypoint.
- detectIndex — Auto-detect which waypoint to start from based on your position (default: true).
- tryAnyVisible — Start from any visible etherwarp point.
- tryToLastPoint — Skip directly to the last waypoint if reachable.
- shouldWarp — Warp before starting the route.
Selecting a Route in Macro Settings
Route settings show a dropdown of the routes that setting can accept, with a search field and an Open Routes Editor shortcut. A setting that points at a missing route keeps the name and marks itself invalid with a warning icon.Return Back Routes
Most macros have a Return Back category in their settings with:- Enable Return Back — Toggle return functionality on/off.
- Return Back Route — The route name to follow when returning.
- The scheduler resumes the macro after a break, if its Action During Break is not
None. WithDisconnectthe client reconnects first and then runs the route; withWarp Islandit runs the route directly. - A warp failsafe fires (you got unexpectedly teleported).
- You die and respawn.
- You disconnect — the client reconnects and then runs the route.
The Diana and Dwarven Commissions macros always return using a fixed built-in route, which is not configurable.
Mining Macro
The mining macro has deep route integration through its Route settings category:- Route Mode — Enable route-based mining instead of free-roam. This replaces Dynamically Scan Nearby Veins.
- Route Name — The mining route to follow. Only Mining routes are accepted, and Multi Routes are not.
- Don’t Mine on Item Place Waypoint — Move straight on from a waypoint whose next step is an ItemPlace instead of mining there.
- Anchor Blocks Mode — Controls how anchor blocks are used:
- None — Ignore anchors entirely.
- Blacklist — Never mine the anchor blocks.
- Whitelist — Only mine the anchor blocks, in the order they were added, with forced rotations.
- First Priority — Mine the current waypoint’s anchor blocks first, then other nearby ores.
- Last Priority — Mine other ores first, then anchors as fallback.
- Skip Waypoints without Anchors — If a waypoint has no anchors defined, skip it and move to the next one. Only available in Whitelist and the two priority modes.
- Etherwarp Rotation Duration Multiplier — Speed multiplier for etherwarp rotation (lower = faster, higher = slower/safer).
- Item Place Rotation Duration Multiplier — The same, for rotating towards an ItemPlace target.
- Use Walking Rotations — Enable smooth rotation while walking between waypoints.
Foraging Macro
The foraging macro’s Routes category applies to the mapped tree types — Galatea (Fig), Galatea (Mangrove), and Torrhus Canyon (Helix):- Use Custom Route — Follow a route between mapped trees instead of picking the nearest tree.
- Route Name — The route to follow. Accepts Foraging routes, and Multi Routes whose sub-routes are all Foraging routes.
- Skip Route Stops Without Trees — Ignore route stops that are not linked to a tree center.
Dwarven & Glacite Commissions
Both macros gate their route support behind Use Routes Mode in a Routes category. Every route setting there accepts any route type, including Multi Routes, which is the intended way to give a single area several path variants. Dwarven Commissions has:- One <Area> Area Route per mithril area and per mob commission (Glacite Walkers, Goblins, Treasure Hoarders).
- Use Global Emissary Route with a Global Emissary Name and Global Emissary Route, for using one emissary for everything.
- Otherwise, a per-area <Area> Area Emissary Name and <Area> Area Emissary Route.
- Use Glacite Route, Use Tungsten Route, and Use Umber Route, each with their own route setting.
- Use Gemstone Routes — one <Gemstone> Gemstone Route per gemstone commission.
- Use Gemstone Return to Area Routes — one <Gemstone> Gemstone Area Route per gemstone, used to get back to the area.
