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Open the Nebula GUI and navigate to the Routes screen to manage routes visually. Everything the chat builder can do is available here.

Route List

The left panel lists every loaded route.
  • Type filtersAll, Simple, Warp, Island, Mining, Foraging, Multi.
  • Search — the shell’s search field filters the list by route name.
  • Toolbar buttons — export routes, import routes from clipboard, create a route, and reload routes from disk.
  • Route cards — show the route name and a colored type chip. Multi Routes show Multi · <count> with a pink chip.
  • Status indicatorsRendering while a route is being previewed in-world, Running while it is being executed.

Route Details

Selecting a route opens its details panel with the waypoint list and a summary card whose contents depend on the type: Actions along the panel: Test, Render / Hide, Edit, Clone, Delete, and Stop while a route is running.

Testing a Route

Test opens a dialog with the same flags as /nebula routes test:
  • Loop — Repeat the route forever.
  • One Waypoint — Stop after completing one waypoint.
  • Detect Index — Auto-detect which waypoint to start from based on your position.
  • Try Any Visible — Start from any visible etherwarp point.
  • Try To Last Point — Skip directly to the last waypoint if it is reachable.
  • Should Warp — Warp before starting. Only shown for routes that can warp.

Creating and Editing

Create asks for a type and a name, rejecting names that already exist. Editing opens an inline editor with Save, Clear All, and Cancel, plus the fields for that route type:
  • Warp — Warp Command (required), Island (optional).
  • Island — Island (required).
  • Mining — Warp Command (optional), anchor blocks section.
  • Foraging — Warp Command (optional), tree centers section.
Saving is blocked with an inline message if the name is empty or taken, if there are no waypoints, or if a required warp command or island is missing.

Waypoint Editor

The waypoint list supports adding to the end, inserting between any two rows, moving a waypoint up or down, editing it, and deleting it. The add/edit dialog holds:
  • X / Y / Z — typed directly, or filled with the Player Position or Targeted Block buttons.
  • Walk — tri-state Sneak, Allow Movement, and Jump At End overrides (Default / On / Off), plus a numeric Reach Distance.
  • Etherwarp — the same three tri-state overrides.
  • WaitTimeDelay (ms).
  • WaitForPositionDistance and Timeout (ms).
  • ItemPlaceItem ID and Cooldown (ms).

Anchor Blocks (Mining)

The anchor section has one tab per waypoint, showing how many anchors each holds. Within the selected waypoint you can reorder or remove anchors. Add starts in-world selection mode and closes the GUI: left-click a block to add it, right-click to remove it. Reopen the routes menu and press Done to write the selection back to the waypoint.

Tree Centers (Foraging)

The tree center section also has one tab per waypoint. Set / Change stores your current standing position as that waypoint’s tree center, and Clear removes it. Each waypoint holds at most one.

Multi Routes

For Multi Routes, the panel lists all sub-routes in the group and lets you inspect each one individually. A Multi Route cannot be edited as a group — open its sub-routes instead.