Route List
The left panel lists every loaded route.- Type filters —
All,Simple,Warp,Island,Mining,Foraging,Multi. - Search — the shell’s search field filters the list by route name.
- Toolbar buttons — export routes, import routes from clipboard, create a route, and reload routes from disk.
- Route cards — show the route name and a colored type chip. Multi Routes show
Multi · <count>with a pink chip. - Status indicators —
Renderingwhile a route is being previewed in-world,Runningwhile it is being executed.
Route Details
Selecting a route opens its details panel with the waypoint list and a summary card whose contents depend on the type:
Actions along the panel: Test, Render / Hide, Edit, Clone, Delete, and Stop while a route is running.
Testing a Route
Test opens a dialog with the same flags as/nebula routes test:
- Loop — Repeat the route forever.
- One Waypoint — Stop after completing one waypoint.
- Detect Index — Auto-detect which waypoint to start from based on your position.
- Try Any Visible — Start from any visible etherwarp point.
- Try To Last Point — Skip directly to the last waypoint if it is reachable.
- Should Warp — Warp before starting. Only shown for routes that can warp.
Creating and Editing
Create asks for a type and a name, rejecting names that already exist. Editing opens an inline editor with Save, Clear All, and Cancel, plus the fields for that route type:- Warp — Warp Command (required), Island (optional).
- Island — Island (required).
- Mining — Warp Command (optional), anchor blocks section.
- Foraging — Warp Command (optional), tree centers section.
Waypoint Editor
The waypoint list supports adding to the end, inserting between any two rows, moving a waypoint up or down, editing it, and deleting it. The add/edit dialog holds:- X / Y / Z — typed directly, or filled with the Player Position or Targeted Block buttons.
- Walk — tri-state Sneak, Allow Movement, and Jump At End overrides (Default / On / Off), plus a numeric Reach Distance.
- Etherwarp — the same three tri-state overrides.
- WaitTime — Delay (ms).
- WaitForPosition — Distance and Timeout (ms).
- ItemPlace — Item ID and Cooldown (ms).
